Unit type tables for "War of the Dark God"
Basic game version

Morten Larsen

October 2004

1 Unit type tables

These tables document all the common unit types of "War of the Dark God". They serve two purposes:

  1. The tables give a better overview of the capabilities of all the common military units than the same data presented as one blurb per unit type. Thus these tables replace a lot of almost identical blurbs for the common mass units and you will not receive such blurbs with your turn report. (You will receive blurbs for all the character and leader unit types available to you as these individuals have more powers than can be summarised here, but their basic data is listed in the tables for easy comparison with your mass units and the leaders and characters of other nations.)
  2. The basic data for most of the unit types presented here will be known to veterans of "War of the Dark God". Thus these tables level the playing field a bit by making the basic unit type data available to all at the outset.

The unit data are split into three categories: Basic data (tables 1-2) such as unit cost, number of individuals in a standard unit et cetera are given only for mass units which the various nations can recruit or aquire by other means. Combat data (tables 3-6) are given for all units likely to be encountered in the game. And terrain data (tables 7-11) are also given for all units likely to be encountered (because terrain affects combat performance). Within each category the unit types have been divided into four groups with a table for each group in order to keep the tables consistent with those in the paper version of this document where the size of a page limits the table size. The four groups of unit types are military units, special mass units, leaders and characters, and common units in quest-land.

1.1 Basic data

Basic data for mass units are given in tables 1 and 2. They columns of these tables have the following meaning:

# Name:
The number and name of the unit type.
Class:
The basic class (human, elven, dwarven, monster, et cetera).
Std. Min. Max.:
The standard, minimum and maximum number of individuals in a unit of this type.
Cost:
The resource cost for a standard size unit (i.e. a unit of the standard number of individuals).
Upkeep:
The upkeep per turn for a standard size unit.
Sz.:
The size of an individual of the unit type (how much space a single individual takes up).
Wt.:
The weight of an individual.
Carry.:
The maximum weight an individual can carry. This is prefixed with an S if the unit type is "strong" and therefore not slowed down by carried weight.
Spec.:
Special attributes of the unit type. These are given as a letter for each attribute the unit type possesses:

F:
The unit type is immune to Fear.
B:
The unit type cannot be Bribed.
C:
The unit type is immune to magical Charming.
I:
The unit type is immune to Illusions.
M:
The unit type is Mindless.
S:
The unit type is Stupid.
*:
An asterisk means the unit type does not influence control, i.e. it has no effective presence.

Table 1: Basic data for military units.
#NameClassStd.Min.Max.CostUpkeepSz.Wt.CarrySpec.
1Light Infantryhuman5020200gold:10 men:50 arms:50gold:5 food:5044 4 
2Medium Infantryhuman5020200gold:15 men:50 arms:100gold:10 food:5045 3 
3Heavy Infantryhuman5020200gold:30 men:50 arms:150gold:15 food:5046 2 
4Militiahuman5020100gold:10 men:50food:5044 4 
5Light Cavalryhuman2510100gold:15 horses:25 men:25 arms:25gold:10 food:251224S 8 
6Medium Cavalryhuman2510100gold:30 horses:25 men:25 arms:75gold:15 food:251227S 7 
7Heavy Cavalryhuman2510100gold:75 horses:25 men:25 arms:125gold:25 food:251230S 6 
8Archershuman5020200gold:15 men:50 arms:50gold:5 food:5044 4 
9Crossbowmenhuman5020200gold:20 men:50 arms:100gold:10 food:5045 3 
10Engineershuman5050200gold:30 men:50 arms:50gold:5 food:5044 4 
11Pirateshuman5020100gold:10 men:50gold:5 food:5044 4 
12Woodsmenhuman5020100gold:10 men:50 arms:50gold:5 food:5044 4B
13Mountain Menhuman5020100gold:10 men:50 arms:50gold:5 food:5044 4B
14Desert Menhuman5020100gold:10 men:50 arms:50gold:5 food:5044 4B
15Hill Menhuman5020100gold:10 men:50 arms:50gold:5 food:5044 4B
16Plainsmenhuman5020100gold:10 men:50 arms:50gold:5 food:5044 4B
17Elephant Ridershuman10525gold:50 elephants:10 men:50 arms:150gold:10 food:5064260S 20 
18Pikemenhuman5020200gold:15 men:50 arms:50gold:5 food:5044 4 
19Banditshuman5020100gold:10 men:50gold:5 food:5044 4 
20Mounted Archershuman2510100gold:25 horses:25 men:25 arms:25gold:10 food:251224S 8 
21Elven Infantryelven5020200gold:25 elves:50 arms:50gold:10 food:5044 4FBC
22Elven Pikemenelven5020200gold:30 elves:50 arms:50gold:10 food:5044 4FBC
23Elven Archerselven5020200gold:30 elves:50 arms:50gold:10 food:5044 4FBC
24Elven Cavalryelven2510100gold:35 horses:25 elves:25 arms:75gold:10 food:251224S 8FBC
25Elven Engineerselven5050200gold:40 elves:50 arms:50gold:10 food:5044 4FBC
26Wood Elveselven5020100gold:10 elves:50 arms:50gold:2 food:2544 4FBC
27Elven Wolfriderselven2510100gold:20 wolves:25 elves:25 arms:25gold:3 food:25816 8FBC
31Dwarven Infantrydwarven5020200gold:40 dwarves:50 arms:100gold:20 food:2523 5FC
32Dwarven Crossbowmendwarven5020200gold:50 dwarves:50 arms:100gold:25 food:2523 5FC
33Dwarven Engineersdwarven5050200gold:50 dwarves:50 arms:50gold:25 food:2523 5FC
34Gnome Warriorsgnome5020200gold:20 gnomes:50 arms:50gold:10 food:5022 3CI
35Gnome Archersgnome5020200gold:25 gnomes:50 arms:50gold:10 food:5022 3CI
36Gnome Engineersgnome5050200gold:40 gnomes:50 arms:50gold:20 food:5022 3CI
41Trollstroll251050trolls:25 arms:50food:2566S 12BCI
42Hobgoblinsgoblin5020100gold:50 goblins:50 arms:100gold:10 food:5044 4 
43Goblinsgoblin5020100gold:10 goblins:50 arms:50gold:5 food:2533 3 
44Goblin Wolfridersgoblin401080gold:40 wolves:40 goblins:80 arms:80gold:20 food:401010 1 
45Desert Snakemensnakem.5020200gold:5 snakem.:50food:5044 4B
46Marsh Snakemensnakem.5020200gold:5 snakem.:50food:5044 4B
47Grey Snakemensnakem.5020200gold:15 snakem.:50 arms:50food:5045 3B
48Black Snakemensnakem.5020200gold:10 snakem.:50 arms:50food:5045 3B
49Dzarek Riderssnakem.201050gold:15 dzareks:20 snakem.:40 arms:60food:402058S 32B
50Eagle-menbeastman2010100beastmen:20 43 2 
51Bull-menbeastman4010100beastmen:40 68S 6 
52Wolf-menbeastman4010100beastmen:40 44 4 
53Dog-menbeastman4010100beastmen:40 44 4 
54Cat-menbeastman4010100beastmen:40 44 4 
55Frog-menbeastman4010100beastmen:40 44 4 
66Treantsspecial101050nature mana:50nature mana:1524200S 100FCI
81Zombiesundead5020200death mana:25 44 4FCIM
82Greater Zombiesundead5020200death mana:50 55 5FCIM
83Skeletonsundead2510200death mana:25 44 4FCIM
84Wraithsundead101040death mana:30death mana:1041 0FCI
85Hordlingsdemon10020200dark god mana:50dark god mana:2522 2C*
86Demonsdemon10020200dark god mana:100dark god mana:5044S 4FC
87Horned Demonsdemon501050dark god mana:100dark god mana:5066S 6FCI
88Winged Demonsdemon501050dark god mana:150dark god mana:7566S 6FCI



Table 2: Basic data for special mass units (monsters et cetera).
#NameClassStd.Min.Max.CostUpkeepSz.Wt.CarrySpec.
61Minotaursmonster201050enchantment mana:40enchantment mana:15710S 8F
62Centaursmonster2510100enchantment mana:50enchantment mana:101020 10 
63Darklingsmonster5020100enchantment mana:10enchantment mana:522 2 
64Giantsmonster101050enchantment mana:30enchantment mana:10918S 12FC
65Bog Crabsmonster2010100enchantment mana:30enchantment mana:1046S 6C
68Giant Scorpionsmonster201050enchantment mana:30enchantment mana:1544 4FCIS
69Giant Antsmonster10025500enchantment mana:20enchantment mana:1011 3FCIS
70Giant Spidersmonster201050enchantment mana:30enchantment mana:1033 3FCIS
71Lionsanimal101050nature mana:10nature mana:546S 6S*
72Buffalo Herdanimal5050200nature mana:50nature mana:251024S 20S*
73Wolvesanimal2020100nature mana:10nature mana:533 3S*
74Crocodilesanimal101050nature mana:10nature mana:546 3S*
76Giant Eaglesanimal101060nature mana:20nature mana:1032 2*
80Dark Guardiansspecial100100100  44S 5FBCI
117Wagon Trainspecial10550gold:10 wood:10gold:550100S 200*


1.2 Combat data

Combat data are given in tables 3-6. The columns in these tables have the following meanings:

# Name:
The number and name of the unit type.
Sz.:
The size of an individual. This is the same size given in the basic data tables but it is repeated here as it determines how many opponents (or actually: how large opponents) can gang up on one individual (see the section "Restrictions on combat" in the rule book).
W.p. Lt. Hvy. Inc.:
The maximum number of wound points an individual has at full strength, when lightly wounded, when heavily wounded and when incapacitated. If no number is given under "Inc." it means the unit type cannot be incapacitated, similarly if light wounds or heavy wounds are missing it means that the unit type has no light or heavy wounds damage level.
Reg.:
How fast an individual of the unit type regenerates, given as wound points per number of phases (e.g. 1/16 means one wound point every 16 phases).
Total. -Mis. -Area -M&A:
Overall combat ratings per individual in various situations.
The "Total" column is the combat rating assuming missile and area attacks can be used and that the unit gets one missile attack at each range out to its maximum before it is engaged in melee. It is given as a rating where human Medium Infantry is rated at 10 and higher values are better. Note that the greater the difference in value between different units, the more uncertain is it that it reflects the actual relative strengths in combat between them (i.e. it may not take 1480 Light Infantry to match 100 Heavy Cavalry, but it is not far off that 200 Light Infantry are about as strong as 100 Medium Infantry). Note also that some units may be very good against a special kind of opponent and not so effective against others while the values in the tables are based on average performance.
The "-Mis." column is the overall combat rating if missile attacks cannot be used. It is only listed for unit types with missile attacks (as it is identical to the total rating for other unit types).
The "-Area" column is the overall combat rating if area attacks cannot be used effectively (i.e. versus large opponents or versus individuals). Note that the value in the "total" column for units with area attacks is more or less assuming opponents of human stature (size 4) so for smaller opponents the value should be adjusted upwards while for larger opponents it should be adjusted downwards.
The "-M&A" column is the overall combat rating if neither missile nor area attacks can be used.
Rng.:
The maximum range of the missile attack of the unit type (if any).
Area.:
The area affected by the largest area attack available to the unit type (if any). The areas are given in the same units as the unit type sizes in the "Sz." column, so e.g. an area 16 attack will in general affect 4 human-sides opponents.
Walls:
If the unit type has non-standard combat performance when fighting across walls, its performance in % will be listed here.
Spec.:
Special combat abilities of the unit type, given as a letter for each ability:

B:
The unit type is Brave.
W:
The unit type is coWardly.
F:
The unit type can fight in Formation.
C:
The unit type can Charge.
R:
The unit can Receive (and negate) a charge.
V.p.:
The number of victory points you gain for eliminating one individual of this unit type.

Table 3: Combat data for military units.
#NameSz.W.p.Lt.Hvy.Inc.Reg.Total-Mis.-Area-M&ARng.AreaWallsSpec.V.p.
1Light Infantry443211/245      F0.01
2Medium Infantry443211/2410      F0.02
3Heavy Infantry443211/2418      BF0.04
4Militia443211/244      W0.00
5Light Cavalry12432 1/2426     60FC0.05
6Medium Cavalry12432 1/2449     60FC0.07
7Heavy Cavalry12432 1/2476     60BFC0.10
8Archers443211/2494  2  F0.01
9Crossbowmen443211/24115  1  F0.02
10Engineers443211/244      WF0.05
11Pirates443211/24139  1   0.02
12Woodsmen443211/24136  1  B0.02
13Mountain Men443211/2411      B0.02
14Desert Men443211/2411      B0.02
15Hill Men443211/2411      B0.02
16Plainsmen443211/2411      B0.02
17Elephant Riders64201510 1/5215     60BF0.21
18Pikemen443211/247     90FR0.01
19Bandits443211/2411       0.01
20Mounted Archers12432 1/243020  1 60FC0.05
21Elven Infantry4532 1/2428      BF0.05
22Elven Pikemen4532 1/2435     90BFR0.05
23Elven Archers4532 1/246024  3  BF0.06
24Elven Cavalry12532 1/2483     60BFC0.10
25Elven Engineers4532 1/2419      F0.10
26Wood Elves4532 1/245727  1  B0.07
27Elven Wolfriders8532 1/2465     60BC0.08
31Dwarven Infantry2532 1/931      B0.07
32Dwarven Crossbowmen2532 1/94024  1  B0.05
33Dwarven Engineers2532 1/921      B0.10
34Gnome Warriors243211/128      F0.02
35Gnome Archers243211/12116  1  F0.02
36Gnome Engineers243211/126      WF0.07
41Trolls663211/1140119  1  B0.17
42Hobgoblins453211/1237       0.07
43Goblins343211/128      W0.02
44Goblin Wolfriders10864 1/666     60C0.09
45Desert Snakemen443211/2410      F0.02
46Marsh Snakemen443211/2410      F0.02
47Grey Snakemen443211/2421      BF0.05
48Black Snakemen443211/2416      BF0.04
49Dzarek Riders20864 1/12141     60B0.16
50Eagle-men443211/1832      B0.06
51Bull-men664311/1866      BC0.10
52Wolf-men443211/1832      B0.08
53Dog-men443211/1823       0.05
54Cat-men443211/1828      B0.08
55Frog-men443211/182817  1   0.05
66Treants24853 1/18172 166  16 B0.13
81Zombies44   -7       0.01
82Greater Zombies56   -40       0.08
83Skeletons44   -49       0.10
84Wraiths46 2 1/12156 133  16  0.29
85Hordlings2421 1/189      B0.02
86Demons4421 1/1831      B0.06
87Horned Demons6531 1/12125 103  16 B0.18
88Winged Demons6642 1/12138 120  16 B0.20



Table 4: Combat data for special mass units (monsters et cetera).
#NameSz.W.p.Lt.Hvy.Inc.Reg.Total-Mis.-Area-M&ARng.AreaWallsSpec.V.p.
61Minotaurs785311/12122      B0.10
62Centaurs10643 1/1811982  2 60BC0.07
63Darklings243211/124       0.01
64Giants9106421/6233159180159116 B0.13
65Bog Crabs443211/1256      B0.06
68Giant Scorpions4521 1/1261       0.07
69Giant Ants1321 1/122     120B0.01
70Giant Spiders3631 1/1240     120 0.05
71Lions486421/1237      B0.03
72Buffalo Herd1064311/1255     60BC0.04
73Wolves343211/126       0.01
74Crocodiles464311/1832      B0.03
76Giant Eagles343211/1230      B0.03
80Dark Guardians4521 1/1255      BFR0.11
117Wagon Train501   -0       0.00



Table 5: Combat data for common units in quest-land.
#NameSz.W.p.Lt.Hvy.Inc.Reg.Total-Mis.-Area-M&ARng.AreaWallsSpec.V.p.
37Fire Sprites431  1/43725  1  B0.30
38Bandit Leader486421/611      B0.40
56Ogre8125  1/8103      B2.75
57Rock Giant9126421/685      B2.50
58Ice Giant9126421/6140 85  16 B3.00
67Giant Rats1321 1/122       0.00
75Bats1321 1/121       0.00
120Templar4126311/259      B1.75
176Ghost4821 1/810266  1  B2.30
177Water Elemental810   1/12129      B3.00
178Air Elemental610   1/12184128154128116 B3.25
179Fire Elemental610   1/12194133149133132 B3.25
198Minor Golem910   -123      B1.35
199Major Golem920   -178      B1.95



Table 6: Combat data for leaders and characters.
#NameSz.W.p.Lt.Hvy.Inc.Reg.Total-Mis.-Area-M&ARng.AreaWallsSpec.V.p.
121Warlord4105311/631      B1.60
122Knight4105311/649      B0.75
123Hero4105311/630      B0.50
124Scout443211/241       0.00
125Captain486421/1212      B0.25
126General486421/1212      B0.50
127Noble4105311/633      B1.50
128Emir4105311/2433      B1.50
129Pirate Lord4105311/630      B1.40
130Pirate4105311/627      B0.40
131Priest4105311/166 15  32 B1.40
132Acolyte485311/132 10  16  0.70
135Sorcerer485311/6115617214248  2.45
136Minor Sorcerer485311/65427337216  0.65
141Druid4105311/31551279428264 B3.30
142Minor Druid485311/364523410232 B1.10
145Grand Mahout486421/1212      B0.25
146Mercenary Captain486421/1212      B0.25
151Elven Lord41263 1/127357  3  B2.45
152Elven Knight41263 1/1269      B1.15
153Elven Captain41075 1/1230      B0.50
154Elven Scout4532 1/246       0.00
155Lord of the Woods41263 1/126746  1  B2.25
156Elven Ranger41263 1/126246  1  B0.75
157Elven Wolfmaster41075 1/123022  1  B0.50
158Elven Priest41263 1/1120 21  64 B1.90
159Woodelven Scout4532 1/24116  1   0.00
161Dwarven Lord21284 1/459      B1.95
162Dwarven Hero21284 1/457      B0.90
163Dwarven Captain21075 1/632      B0.50
164Dwarven Scout2532 1/98       0.00
165Gnome Lord2107521/64232  1  B1.40
166Gnome Hero2107521/63829  1  B0.45
167Gnome Wizard2107521/6137575722232  1.70
168Gnome Captain2107521/615       0.50
169Gnome Scout243211/1243  1   0.00
171Troll Chief61253 1/112496  1  B2.40
172Troll Shaman61053 1/11307811478232 B2.80
173Troll Hero61253 1/111379  1  B1.35
174Hobgoblin Captain464311/819      B0.50
175Goblin Scout343211/121       0.00
181Snakeman Lord4126311/881      B2.20
182Snakeman General486421/1214      B0.50
183Snakeman Knight4106311/864      B0.90
184Snakeman Captain486421/1214      B0.25
185Snakeman Scout443211/242       0.00
186Lion-man616128 1/4113      BC2.45
187Bear-man61296 1/471      B1.20
188Lizard-man41075 1/847      B0.50
189Vulture-man41075 1/4125823620148  1.70
190Toad-man41075 1/82517  1   0.50
191Greater Vampire412   1/4182 134  64 B5.35
192Vampire41042 1/678      B2.00
193Ghostly Warrior410 2 1/12149 84  32 B1.50
194Skeleton Knight48   -64      B0.50
195Demon Prince61263 1/4176149135126148 B2.00
196Demon Knight61063 1/8133918364116 B1.00
197Fox-man443211/186      B0.00


1.3 Terrain and awareness/visibility/hiding data

The performance of the different unit types in various terrains is listed in tables 7-10, with supplementary data given in table 11 for the very few unit types which can move and/or fight in non-standard terrains (these unit types are marked with an asterisk after the name in the main tables).

Each entry in the terrain columns is made up of three items separated by slashes: move cost / familiarity / combat efficiency.

The move cost is the number of phases required to move one hex in the terrain. For location terrains like e.g. "city" it is only relevant for computing control times and determining initiative. If the move cost is listed with a "+" it is a crossing cost, a cost should be added to the normal move cost e.g. for crossing a river. A dash means the unit cannot move in this terrain or cross this feature.

The familiarity is either u for "unfamiliar", s for "standard" or f for "familiar".

The combat efficiency is the efficiency in percent for the unit type when fighting in this terrain, a dash meaning the unit type cannot fight there. It is possible to have a combat efficiency for terrains which there is no move cost and/or familiarity for. This means that the unit type can fight in this terrain even though it cannot normally enter it. Specifically if a unit type has a combat efficiency for "air" listed in table 11 it means that units of that type can fly during combat (and hence attack over castle walls with little penalty) but cannot fly for extended periods of time and therefore cannot move to an "over" position like true flying units can.

In addition to the columns corresponding to terrains there are three columns with ratings for unit awareness, visibility and hiding:

Aw.
This is the awareness rating of the unit type. The higher this number, the better the unit is at spotting things around it (such as units and locations in neighbouring hexes). The standard awareness rating is 100.
Vis.
This is the visibility rating of the unit type. The higher this number, the easier it is for other units to spot a unit of this type. For mass units the visibility rating is given for a unit of standard size; units with a number of individuals different from the standard have their visibility rating adjusted by multiplying it with a factor (3/4+n/4) where n is the "size" of the unit in standard units (so for example a unit four times larger than a standard unit has its visibility rating multiplied by 7/4, corresponding to an increase of 75% over a standard unit).
Hide
This is the hiding rating of the unit type, the higher the better. When a unit is hiding, its visibility rating is decreased making it harder to spot for other units. The exact reduction in visibility rating depends on terrain (it is easier to hide in woods than on the plains) and the familiarity of the unit with the terrain, and on the hiding rating. All else being equal, a unit of hiding rating 100 when hiding becomes twice as hard to spot as when not hiding while a unit of rating 0 does not become harder to spot and a unit of rating 200 becomes three times as hard to spot when hiding.

Table 7: Terrain data for military units.
#Namefarmlnd.plainswoodsw. hillshillsmts.high mts.swampjungledesertwasteroadbridgefordlg. riversm. rivercitystructureruinscavesAw.Vis.Hide
1Light Infantry6/f/1256/s/1007/u/1007/u/1007/u/10010/u/9413/u/888/u/758/u/757/u/1007/u/1005/-/-+0/-/-+1/-/-+8/-/-+4/-/-4/f/1254/f/1256/s/11310/u/63100100100
2Medium Infantry6/f/1256/s/1007/u/888/u/888/u/8811/u/8114/u/759/u/638/u/638/u/888/u/885/-/-+0/-/-+1/-/-+8/-/-+4/-/-4/f/1254/f/1256/s/10610/u/63100100100
3Heavy Infantry7/f/1257/s/1008/u/888/u/848/u/8112/u/7216/u/6310/u/508/u/639/u/888/u/885/-/-+0/-/-+1/-/-+8/-/-+4/-/-4/f/1254/f/1256/s/10610/u/6310010088
4Militia6/f/1256/s/1007/u/887/u/887/u/8810/u/8113/u/758/u/758/u/757/u/757/u/755/-/-+0/-/-+1/-/-+8/-/-+4/-/-4/f/1254/f/1256/s/10010/u/507510075
5Light Cavalry4/f/1384/s/1386/u/756/u/886/u/10010/u/7514/u/508/u/508/u/505/u/1005/u/1003/-/-+0/-/-+1/-/-+8/-/-+4/-/-4/f/886/f/506/s/75-/-/-10010063
6Medium Cavalry5/f/1385/s/1387/u/757/u/817/u/8812/u/6316/u/388/u/508/u/506/u/1006/u/1004/-/-+0/-/-+1/-/-+8/-/-+4/-/-4/f/816/f/506/s/75-/-/-10010056
7Heavy Cavalry6/f/1386/s/1388/u/758/u/758/u/7514/u/5020/u/258/u/508/u/506/u/886/u/884/-/-+0/-/-+1/-/-+8/-/-+4/-/-4/f/756/f/506/s/69-/-/-10010050
8Archers6/f/1256/s/1007/u/1007/u/1007/u/10010/u/9413/u/888/u/758/u/757/u/1007/u/1005/-/-+0/-/-+1/-/-+8/-/-+4/-/-4/f/1254/f/1256/s/11310/u/63100100100
9Crossbowmen6/f/1256/s/1007/u/888/u/888/u/8811/u/8114/u/759/u/638/u/638/u/888/u/885/-/-+0/-/-+1/-/-+8/-/-+4/-/-4/f/1254/f/1256/s/10610/u/63100100100
10Engineers6/f/1256/s/1007/u/1007/u/1007/u/10010/u/9413/u/888/u/758/u/757/u/1007/u/1005/-/-+0/-/-+1/-/-+8/-/-+4/-/-4/f/1254/f/1256/s/11310/u/63100100100
11Pirates6/s/1136/s/1007/s/1007/s/1007/s/10010/s/8813/s/758/u/1008/u/1007/u/1007/u/1005/-/-+0/-/-+1/-/-+8/-/-+4/-/-4/f/1254/f/1256/s/11310/u/6312580113
12Woodsmen6/s/1006/s/1006/s/1257/s/1137/s/10010/s/10013/s/1008/u/757/u/887/u/1007/u/1005/-/-+0/-/-+1/-/-+8/-/-+4/-/-5/s/1004/s/1006/s/10010/u/6312580131
13Mountain Men6/s/1006/s/1007/s/1007/s/1067/s/1139/s/11910/s/1258/u/758/u/757/u/1007/u/1005/-/-+0/-/-+1/-/-+8/-/-+4/-/-5/s/1004/s/1006/s/1008/u/7512580131
14Desert Men6/s/1006/s/1007/s/1007/s/1007/s/10010/s/10013/s/1008/u/758/u/756/f/1257/s/1005/-/-+0/-/-+1/-/-+8/-/-+4/-/-5/s/1004/s/1006/s/10010/u/6312580131
15Hill Men6/s/1006/s/1007/s/1007/s/1136/f/1259/s/11312/s/1008/u/758/u/757/u/1007/u/1005/-/-+0/-/-+1/-/-+8/-/-+4/-/-5/s/1004/s/1006/s/1008/u/7512580131
16Plainsmen6/s/1006/f/1257/s/1007/s/1006/s/1009/s/9412/s/888/u/758/u/757/s/1007/s/1005/-/-+0/-/-+1/-/-+8/-/-+4/-/-5/s/1004/s/1006/s/1008/u/7512580131
17Elephant Riders6/s/1256/s/1257/u/889/u/8810/u/8814/u/5618/u/2512/u/507/u/886/u/886/u/1006/-/-+0/-/-+0/-/-+4/-/-+2/-/-6/s/506/u/256/u/63-/-/-8820050
18Pikemen6/f/1386/s/1387/u/637/u/817/u/10010/u/8113/u/638/u/638/u/507/u/1257/u/1255/-/-+0/-/-+1/-/-+8/-/-+4/-/-5/f/1005/f/756/s/10010/u/50100100100
19Bandits6/s/1006/s/1007/s/1007/s/1007/s/10010/s/10013/s/1008/s/1008/s/1007/s/1007/s/1005/-/-+0/-/-+1/-/-+8/-/-+4/-/-4/s/1004/s/1006/s/10010/u/8812580113
20Mounted Archers4/f/1384/s/1386/u/756/u/886/u/10010/u/7514/u/508/u/508/u/505/u/1005/u/1003/-/-+0/-/-+1/-/-+8/-/-+4/-/-4/f/886/f/506/s/75-/-/-10010063
21Elven Infantry6/f/1256/s/1007/s/1007/s/1007/s/1009/s/10011/s/1008/u/758/u/757/u/1007/u/1005/-/-+0/-/-+1/-/-+8/-/-+4/-/-4/f/1254/f/1256/s/11310/u/63138100138
22Elven Pikemen6/f/1386/s/1387/s/637/s/817/s/1009/s/8811/s/758/u/638/u/507/u/1257/u/1255/-/-+0/-/-+1/-/-+8/-/-+4/-/-4/f/1004/f/756/s/10010/u/50138100138
23Elven Archers6/f/1256/s/1007/s/1007/s/1007/s/1009/s/10011/s/1008/u/758/u/757/u/1007/u/1005/-/-+0/-/-+1/-/-+8/-/-+4/-/-4/f/1254/f/1256/s/11310/u/63138100138
24Elven Cavalry4/f/1385/s/1386/s/756/s/886/s/10010/s/7514/s/508/u/508/u/505/u/1005/u/1004/-/-+0/-/-+1/-/-+8/-/-+4/-/-4/f/816/f/506/s/75-/-/-13810088
25Elven Engineers6/f/1256/s/1007/s/1007/s/1007/s/1009/s/10011/s/1008/u/758/u/757/u/1007/u/1005/-/-+0/-/-+1/-/-+8/-/-+4/-/-4/f/1254/f/1256/s/11310/u/63138100138
26Wood Elves6/s/1006/s/1006/f/1386/f/1196/s/1009/s/10012/u/1008/u/757/s/1007/u/1007/u/1005/-/-+0/-/-+1/-/-+8/-/-+4/-/-4/s/1004/s/1006/s/10010/u/6313889200
27Elven Wolfriders5/s/1005/s/1005/f/1385/f/1195/s/1009/s/8112/u/638/u/507/s/1006/u/1005/u/1004/-/-+0/-/-+1/-/-+8/-/-+4/-/-4/s/886/s/636/s/8110/u/5013889125
31Dwarven Infantry7/s/1007/s/1007/u/1007/s/1137/f/1258/f/1259/f/12510/u/638/u/887/u/1007/u/1005/-/-+0/-/-+1/-/-+12/-/-+6/-/-4/s/1134/f/1256/s/1138/s/10012580125
32Dwarven Crossbowmen7/s/1007/s/1007/u/1007/s/1137/f/1258/f/1259/f/12510/u/638/u/887/u/1007/u/1005/-/-+0/-/-+1/-/-+12/-/-+6/-/-4/s/1134/f/1256/s/1138/s/10012580125
33Dwarven Engineers7/s/1007/s/1007/u/1007/s/1137/f/1258/f/1259/f/12510/u/638/u/887/u/1007/u/1005/-/-+0/-/-+1/-/-+12/-/-+6/-/-4/s/1134/f/1256/s/1138/s/10012580125
34Gnome Warriors6/f/1006/s/1007/u/1007/s/1196/f/1389/s/11912/s/10010/u/638/u/887/u/1007/u/1005/-/-+0/-/-+1/-/-+12/-/-+6/-/-4/f/1254/f/1256/s/1138/s/10012573175
35Gnome Archers6/f/1006/s/1007/u/1007/s/1196/f/1389/s/11912/s/10010/u/638/u/887/u/1007/u/1005/-/-+0/-/-+1/-/-+12/-/-+6/-/-4/f/1254/f/1256/s/1138/s/10012573175
36Gnome Engineers6/f/1006/s/1007/u/1007/s/1196/f/1389/s/11912/s/10010/u/638/u/887/u/1007/u/1005/-/-+0/-/-+1/-/-+12/-/-+6/-/-4/f/1254/f/1256/s/1138/s/10012573175
41Trolls5/u/1005/s/1006/s/816/s/1036/f/1258/f/1319/f/1387/s/888/u/636/u/1007/u/1005/-/-+0/-/-+0/-/-+6/-/-+2/-/-4/u/1004/s/1006/s/1006/f/13812580150
42Hobgoblins6/s/1006/s/1006/s/1136/s/1136/s/1139/s/11311/s/1138/s/888/u/887/u/1007/u/1005/-/-+0/-/-+1/-/-+8/-/-+4/-/-4/u/1004/s/1006/s/1008/s/8811380125
43Goblins6/s/1006/s/1006/f/1256/f/1256/f/1259/s/11312/s/1008/s/887/u/1007/u/1007/u/1005/-/-+0/-/-+1/-/-+10/-/-+5/-/-4/u/1004/s/1006/s/1008/s/10011389125
44Goblin Wolfriders5/s/1005/s/1005/f/1135/f/1135/f/1139/s/9412/s/758/s/887/u/1006/u/1006/u/1004/-/-+0/-/-+1/-/-+10/-/-+5/-/-4/u/885/s/636/s/818/s/75113100125
45Desert Snakemen6/u/1006/s/1007/s/1007/s/1007/s/10010/s/10013/s/1008/s/1007/s/1006/f/1256/s/1005/-/-+0/-/-+1/-/-+8/-/-+4/-/-4/s/1004/s/1005/s/1009/u/75100100125
46Marsh Snakemen *6/u/1006/s/1007/s/1007/s/1007/s/10010/s/10013/s/1006/f/1257/s/1008/s/1008/s/1005/-/-+0/-/-+0/-/-+0/-/-+0/-/-4/s/1004/s/1006/s/1009/u/75100100125
47Grey Snakemen6/u/1006/s/1007/s/1007/s/1066/s/1139/s/11312/s/1137/s/887/s/1007/s/1006/s/1005/-/-+0/-/-+1/-/-+4/-/-+2/-/-4/s/1004/s/1005/s/1008/s/88125100125
48Black Snakemen *6/u/1006/s/1007/s/1007/s/1007/s/10010/s/10013/s/1006/f/1257/s/1007/s/1006/s/1005/-/-+0/-/-+0/-/-+0/-/-+0/-/-4/s/1004/s/1005/s/1009/u/75100100150
49Dzarek Riders6/s/1006/s/1008/s/757/s/886/s/10010/s/7514/s/506/s/1139/s/636/s/1006/s/1005/-/-+0/-/-+0/-/-+2/-/-+1/-/-5/s/755/u/506/s/75-/-/-100100100
50Eagle-men *4/s/1004/s/1004/s/754/s/884/s/1004/s/1134/f/1254/s/1004/s/504/s/1004/s/1004/-/-+0/-/-+0/-/-+0/-/-+0/-/-4/u/884/u/884/s/948/s/5015067100
51Bull-men6/s/1256/f/1387/s/887/s/947/s/1009/s/9411/u/888/u/758/u/756/s/1006/s/1255/-/-+0/-/-+1/-/-+4/-/-+2/-/-4/u/1004/u/885/s/1068/s/7510067125
52Wolf-men6/u/1006/s/1006/s/1257/s/1197/s/1139/s/10611/s/1008/u/757/u/1006/u/1006/u/1005/-/-+0/-/-+1/-/-+4/-/-+2/-/-4/u/1004/u/1005/u/1008/s/8813857138
53Dog-men6/s/1006/f/1006/s/1006/s/1066/f/1139/s/10611/s/1007/s/887/s/1006/s/1006/s/1005/-/-+0/-/-+1/-/-+4/-/-+2/-/-4/u/1004/u/1005/s/1007/s/10012562125
54Cat-men5/s/1005/s/1006/s/1006/s/1006/s/1009/s/10011/u/1007/s/886/f/1256/s/1006/s/1005/-/-+0/-/-+1/-/-+8/-/-+4/-/-4/u/1004/u/1005/s/1007/s/10012562150
55Frog-men8/s/888/s/887/s/888/s/819/s/7512/s/6915/u/636/f/1387/s/888/u/758/s/887/-/-+0/-/-+0/-/-+0/-/-+0/-/-4/u/884/s/756/s/819/u/7512562150
66Treants4/u/1004/s/1004/f/1504/f/1254/s/1007/s/10010/u/1008/u/755/u/1005/u/884/u/884/-/-+0/-/-+0/-/-+2/-/-+1/-/-4/u/884/u/884/u/88-/-/-125133200
81Zombies7/u/1007/u/1009/u/1009/u/1009/u/10012/u/10015/u/1009/u/1139/u/1008/u/1007/s/1256/-/-+0/-/-+1/-/-+2/-/-+2/-/-8/u/1008/s/1008/s/1138/s/12538100125
82Greater Zombies7/u/1007/u/1009/u/1009/u/1009/u/10012/u/10015/u/1009/u/1139/u/1008/u/1007/s/1256/-/-+0/-/-+1/-/-+2/-/-+2/-/-8/u/1008/s/1008/s/1138/s/12575100125
83Skeletons7/u/1007/u/1008/u/1008/u/1008/u/10010/u/10012/u/1009/u/1008/u/1007/u/1007/s/1256/-/-+0/-/-+1/-/-+2/-/-+2/-/-8/u/1008/s/1008/s/1137/s/12575100100
84Wraiths5/u/1005/u/1005/u/1005/u/1005/u/1005/u/1005/u/1005/s/1005/u/1135/s/1005/s/1385/-/-+0/-/--/-/--/-/--/-/-4/s/1134/s/1135/s/1255/s/12510067200
85Hordlings *7/s/1007/s/1007/s/1007/s/1007/s/10010/s/10012/s/1009/s/1007/s/1007/s/1007/s/1006/-/-+0/-/-+1/-/-+8/-/-+4/-/-5/s/1005/s/1006/s/1007/s/1005089100
86Demons *6/s/1006/s/1006/s/1006/s/1006/s/1009/s/10012/s/1008/s/1007/s/1006/s/1006/s/1005/-/-+0/-/-+1/-/-+8/-/-+4/-/-4/s/1004/s/1005/s/1006/s/11375100100
87Horned Demons *5/s/1005/s/1006/s/1006/s/1006/s/1008/s/10010/s/1006/s/1007/s/1005/s/1005/s/1005/-/-+0/-/-+0/-/-+6/-/-+3/-/-4/s/1004/s/1005/s/1006/s/113100100100
88Winged Demons *4/s/1004/s/1005/s/1005/s/1005/s/1006/s/1007/s/1004/s/1005/s/1004/s/1004/s/1004/-/-+0/-/-+0/-/-+0/-/-+0/-/-4/s/1134/s/1134/s/1066/s/100100100100



Table 8: Terrain data for special mass units (monsters et cetera).
#Namefarmlnd.plainswoodsw. hillshillsmts.high mts.swampjungledesertwasteroadbridgefordlg. riversm. rivercitystructureruinscavesAw.Vis.Hide
61Minotaurs6/u/1006/s/1007/s/1007/s/1007/s/1008/s/1009/s/1008/s/1008/s/1006/s/1006/s/1005/-/-+0/-/-+1/-/-+4/-/-+2/-/-4/u/1004/s/1005/s/1007/s/10010089113
62Centaurs4/s/1254/s/1256/s/1006/s/1006/s/1009/s/9412/s/887/s/757/s/885/s/1005/s/1003/-/-+0/-/-+1/-/-+6/-/-+3/-/-4/s/886/s/506/s/75-/-/-10089100
63Darklings6/s/886/s/886/s/1006/s/1006/s/1009/s/10012/s/1008/s/1006/s/1257/u/887/s/1005/-/-+0/-/-+1/-/-+12/-/-+6/-/-4/u/1004/s/1006/s/1005/f/15011367150
64Giants5/u/1005/s/1005/s/1005/s/1065/s/1136/s/1137/s/1136/s/1008/s/885/s/1005/s/1005/-/-+0/-/-+1/-/-+2/-/-+1/-/-4/u/1004/s/1135/s/1068/u/8812511488
65Bog Crabs8/u/888/u/887/u/888/u/889/u/8812/u/6915/u/505/f/1137/s/888/u/758/u/887/-/-+0/-/-+0/-/-+2/-/-+1/-/-4/u/884/s/886/s/889/u/8810080175
68Giant Scorpions5/s/1005/s/1005/s/1005/s/1005/s/1008/s/10011/s/1007/u/755/s/1005/f/1135/s/1005/-/-+0/-/--/-/--/-/--/-/-4/s/1004/s/1005/s/1005/s/10010067150
69Giant Ants6/s/1006/s/1006/s/1006/s/1006/s/1008/s/10010/s/1008/s/1006/s/1006/s/1006/s/1006/-/-+0/-/--/-/--/-/--/-/-5/s/1005/s/1006/s/1006/f/12510080125
70Giant Spiders5/s/885/s/885/s/1255/s/1195/s/1137/s/1069/s/1007/s/1005/s/1255/s/885/s/885/-/-+0/-/--/-/--/-/--/-/-4/s/1254/s/1255/s/1065/s/13810067200
71Lions5/s/1255/f/1385/s/1005/s/1005/f/1008/s/10010/s/1007/u/885/u/1005/u/1005/u/1005/-/-+0/-/-+1/-/-+4/-/-+2/-/-5/u/1005/u/885/u/945/s/888880150
72Buffalo Herd5/s/1255/f/1386/s/887/s/948/s/10010/s/7512/u/508/u/758/u/756/u/1006/u/1005/-/-+0/-/-+1/-/-+4/-/-+2/-/-5/u/755/u/636/u/81-/-/-5020088
73Wolves4/s/1004/s/1004/f/1254/f/1254/f/1257/s/10610/s/888/u/885/u/1005/u/1004/u/1004/-/-+0/-/-+1/-/-+4/-/-+2/-/-4/u/1004/u/1004/u/1005/s/10075100150
74Crocodiles7/u/1007/s/1007/s/1009/s/9410/u/8813/u/6916/u/505/f/1257/s/1007/u/757/u/1006/-/-+0/-/-+0/-/-+0/-/-+0/-/-7/u/757/u/757/u/886/s/1007580188
76Giant Eagles *4/s/1004/s/1004/s/754/s/884/s/1004/s/1134/f/1254/s/1004/s/504/s/1004/s/1004/-/-+0/-/-+0/-/-+0/-/-+0/-/-4/u/884/u/884/s/948/u/5015067100
80Dark Guardians *4/s/1004/s/1005/s/1005/s/1005/s/1006/s/1007/s/1004/s/1005/s/1004/s/1004/s/1004/-/-+0/-/-+0/-/-+4/-/-+2/-/-4/s/1004/s/1004/s/1006/s/10015067100
117Wagon Train7/s/1008/s/10010/s/8810/s/8810/s/8815/u/6920/u/5015/u/5015/u/5010/u/758/u/1005/-/-+0/-/-+2/-/-+8/-/-+4/-/-5/s/1005/s/1007/s/100-/-/-5010050



Table 9: Terrain data for common units in quest-land.
#Namefarmlnd.plainswoodsw. hillshillsmts.high mts.swampjungledesertwasteroadbridgefordlg. riversm. rivercitystructureruinscavesAw.Vis.Hide
37Fire Sprites *4/s/1004/s/1004/s/1004/s/1004/s/1004/s/1004/s/1004/s/1004/s/1004/s/1004/s/1004/-/-+0/-/--/-/--/-/--/-/-4/s/1004/s/1004/s/1004/s/10010010075
38Bandit Leader4/f/1004/s/1006/s/1006/s/1006/s/10010/s/10013/s/1008/s/1008/s/1005/s/1005/s/1003/-/-+0/-/-+0/-/-+0/-/-+0/-/-3/f/1003/f/1004/s/10010/s/8810067150
56Ogre5/u/1005/s/1005/s/1005/s/1005/s/1007/s/1008/s/1006/s/887/u/755/s/1006/s/1005/-/-+0/-/-+0/-/-+0/-/-+0/-/-4/u/1003/s/1005/s/1005/s/100113100150
57Rock Giant5/u/1005/s/1005/s/1005/s/1065/s/1136/s/1137/s/1136/s/1008/s/885/s/1005/s/1005/-/-+0/-/-+0/-/-+0/-/-+0/-/-4/u/1004/s/1005/s/1008/s/10012511488
58Ice Giant5/u/1005/s/1005/s/1005/s/1065/s/1136/s/1137/s/1136/s/1008/s/885/s/1005/s/1005/-/-+0/-/-+0/-/-+0/-/-+0/-/-4/u/1004/s/1005/s/1008/s/10012511488
67Giant Rats7/s/1007/s/1007/s/1007/s/1007/s/1009/s/10010/s/1007/s/1007/s/1007/u/1007/s/1007/-/-+0/-/-+2/-/-+4/-/-+2/-/-5/s/1005/s/1006/s/1005/s/10015067150
75Bats *4/s/1004/s/1004/s/1004/s/1004/s/1005/s/1006/s/1004/s/1004/s/1004/s/1004/s/1004/-/-+0/-/-+0/-/-+0/-/-+0/-/-4/s/1004/s/1004/s/1004/f/1505057125
120Templar4/f/1004/s/1006/s/1006/s/1006/s/10010/s/10013/s/1008/s/1008/s/1005/s/1005/s/1003/-/-+0/-/-+0/-/-+0/-/-+0/-/-3/f/1003/f/1004/s/10010/u/8810067113
176Ghost5/s/1005/s/1005/s/1005/s/1005/s/1005/s/1005/s/1005/s/1005/s/1005/s/1005/s/1005/-/-+0/-/-+0/-/-+0/-/-+0/-/-4/s/1003/s/1004/s/1005/s/10010050200
177Water Elemental *5/s/1005/s/1005/s/1005/s/1005/s/1005/s/1005/s/1005/s/1005/s/1005/s/1005/s/1005/-/-+0/-/-+0/-/-+0/-/-+0/-/-5/s/1005/s/1005/s/1005/s/10010067150
178Air Elemental *4/s/1004/s/1004/s/1004/s/1004/s/1004/s/1004/s/1004/s/1004/s/1004/s/1004/s/1004/-/-+0/-/-+0/-/-+0/-/-+0/-/-4/u/754/u/504/u/75-/-/-10067150
179Fire Elemental *4/s/1004/s/1004/s/1004/s/1004/s/1004/s/1004/s/1004/s/1004/s/1004/s/1004/s/1004/-/-+0/-/--/-/--/-/--/-/-4/s/1004/s/1004/s/1004/s/10010010075
198Minor Golem5/s/1005/s/1005/s/1005/s/1005/s/1006/s/1007/s/1006/s/1006/s/1005/s/1005/s/1005/-/-+0/-/-+0/-/-+0/-/-+0/-/-5/s/1005/s/1005/s/1008/s/7512511488
199Major Golem5/s/1005/s/1005/s/1005/s/1005/s/1006/s/1007/s/1006/s/1006/s/1005/s/1005/s/1005/-/-+0/-/-+0/-/-+0/-/-+0/-/-5/s/1005/s/1005/s/1008/s/7512511488



Table 10: Terrain data for leaders and characters.
#Namefarmlnd.plainswoodsw. hillshillsmts.high mts.swampjungledesertwasteroadbridgefordlg. riversm. rivercitystructureruinscavesAw.Vis.Hide
121Warlord4/f/1004/s/1006/s/1006/s/1006/s/10010/s/10013/s/1008/s/1008/s/1005/s/1005/s/1003/-/-+0/-/-+0/-/-+0/-/-+0/-/-3/f/1003/f/1004/s/10010/u/756367113
122Knight4/f/1004/s/1006/s/1006/s/1006/s/10010/s/10013/s/1008/s/1008/s/1005/s/1005/s/1003/-/-+0/-/-+0/-/-+0/-/-+0/-/-3/f/1003/f/1004/s/10010/u/886367113
123Hero4/f/1004/s/1006/s/1006/s/1006/s/10010/s/10013/s/1008/s/1008/s/1005/s/1005/s/1003/-/-+0/-/-+0/-/-+0/-/-+0/-/-3/f/1003/f/1004/s/10010/s/886367150
124Scout4/f/1004/s/1006/s/1006/s/1006/s/10010/s/10013/s/1008/s/1008/s/1005/s/1005/s/1003/-/-+0/-/-+0/-/-+0/-/-+0/-/-3/f/1003/f/1004/s/10010/u/7512550200
125Captain4/f/1004/s/1006/s/1006/s/1006/s/10010/s/10013/s/1008/s/1008/s/1005/s/1005/s/1003/-/-+0/-/-+0/-/-+0/-/-+0/-/-3/f/1003/f/1004/s/10010/u/756367100
126General4/f/1004/s/1006/s/1006/s/1006/s/10010/s/10013/s/1008/s/1008/s/1005/s/1005/s/1003/-/-+0/-/-+0/-/-+0/-/-+0/-/-3/f/1003/f/1004/s/10010/u/756367100
127Noble4/f/1004/s/1006/s/1006/s/1006/s/10010/s/10013/s/1008/s/1008/s/1005/s/1005/s/1003/-/-+0/-/-+0/-/-+0/-/-+0/-/-3/f/1003/f/1004/s/10010/s/886367113
128Emir4/f/1004/s/1006/s/1006/s/1006/s/10010/s/10013/s/1008/s/1008/s/1005/s/1005/s/1003/-/-+0/-/-+0/-/-+0/-/-+0/-/-3/f/1003/f/1004/s/10010/s/886367113
129Pirate Lord4/f/1004/s/1006/s/1006/s/1006/s/10010/s/10013/s/1008/s/1008/s/1005/s/1005/s/1003/-/-+0/-/-+0/-/-+0/-/-+0/-/-3/f/1003/f/1004/s/10010/s/887567150
130Pirate4/f/1004/s/1006/s/1006/s/1006/s/10010/s/10013/s/1008/s/1008/s/1005/s/1005/s/1003/-/-+0/-/-+0/-/-+0/-/-+0/-/-3/f/1003/f/1004/s/10010/s/887567150
131Priest4/f/1004/s/1006/s/1006/s/1006/s/10010/s/10013/s/1008/s/1008/s/1005/s/1005/s/1003/-/-+0/-/-+0/-/-+0/-/-+0/-/-3/f/1003/f/1004/s/10010/s/887567150
132Acolyte4/f/1004/s/1006/s/1006/s/1006/s/10010/s/10013/s/1008/s/1008/s/1005/s/1005/s/1003/-/-+0/-/-+0/-/-+0/-/-+0/-/-3/f/1003/f/1004/s/10010/s/887567150
135Sorcerer4/s/1004/s/1005/s/1006/s/1006/s/10010/s/10013/s/1008/s/1007/s/1005/s/1005/s/1003/-/-+0/-/-+0/-/-+0/-/-+0/-/-3/s/1003/s/1004/s/10010/s/10010067150
136Minor Sorcerer4/s/1004/s/1005/s/1006/s/1006/s/10010/s/10013/s/1008/s/1007/s/1005/s/1005/s/1003/-/-+0/-/-+0/-/-+0/-/-+0/-/-3/s/1003/s/1004/s/10010/s/10010067150
141Druid4/s/1004/f/1254/f/1385/f/1316/f/12510/s/11313/s/1008/s/1005/s/1255/s/885/s/883/-/-+0/-/-+0/-/-+0/-/-+0/-/-3/s/753/s/754/s/8110/s/8810050200
142Minor Druid4/s/1004/f/1254/f/1385/f/1316/f/12510/s/11313/s/1008/s/1005/s/1255/s/885/s/883/-/-+0/-/-+0/-/-+0/-/-+0/-/-3/s/753/s/754/s/8110/s/8810050200
145Grand Mahout4/f/1004/s/1006/s/1006/s/1006/s/10010/s/10013/s/1008/s/1008/s/1005/s/1005/s/1003/-/-+0/-/-+0/-/-+0/-/-+0/-/-3/f/1003/f/1004/s/10010/u/756367100
146Mercenary Captain4/f/1004/s/1006/s/1006/s/1006/s/10010/s/10013/s/1008/s/1008/s/1005/s/1005/s/1003/-/-+0/-/-+0/-/-+0/-/-+0/-/-3/f/1003/f/1004/s/10010/u/756367100
151Elven Lord4/f/1005/s/1006/s/1006/s/1006/s/1009/s/10011/s/1008/u/758/u/755/u/1005/u/1004/-/-+0/-/-+0/-/-+0/-/-+0/-/-3/f/1003/f/1004/s/10010/s/8813867138
152Elven Knight4/f/1005/s/1006/s/1006/s/1006/s/1009/s/10011/s/1008/u/758/u/755/u/1005/u/1004/-/-+0/-/-+0/-/-+0/-/-+0/-/-3/f/1003/f/1004/s/10010/s/8813867138
153Elven Captain4/f/1005/s/1006/s/1006/s/1006/s/1009/s/10011/s/1008/u/758/u/755/u/1005/u/1004/-/-+0/-/-+0/-/-+0/-/-+0/-/-3/f/1003/f/1004/s/10010/u/7513867138
154Elven Scout4/f/1005/s/1006/s/1006/s/1006/s/1009/s/10011/s/1008/u/758/u/755/u/1005/u/1004/-/-+0/-/-+0/-/-+0/-/-+0/-/-3/f/1003/f/1004/s/10010/u/7513850200
155Lord of the Woods5/s/1005/s/1005/f/1385/f/1195/s/1008/s/10011/u/1008/s/757/s/1006/u/1005/u/1004/-/-+0/-/-+0/-/-+0/-/-+0/-/-3/s/1003/s/754/s/8810/s/8813867200
156Elven Ranger5/s/1005/s/1005/f/1385/f/1195/s/1008/s/10011/u/1008/s/757/s/1006/u/1005/u/1004/-/-+0/-/-+0/-/-+0/-/-+0/-/-3/s/1003/s/754/s/8810/s/10013850200
157Elven Wolfmaster5/s/1005/s/1005/f/1385/s/1195/u/1008/u/10011/u/1008/s/757/s/1006/u/1005/u/1004/-/-+0/-/-+0/-/-+0/-/-+0/-/-3/s/1003/s/754/s/8810/u/7513867200
158Elven Priest4/f/1005/s/1006/s/1006/s/1006/s/1009/s/10011/s/1008/u/758/u/755/u/1005/u/1004/-/-+0/-/-+0/-/-+0/-/-+0/-/-3/f/1003/f/1004/s/10010/s/8813867138
159Woodelven Scout5/s/1005/s/1005/f/1385/f/1195/s/1008/s/10011/u/1008/s/757/s/1006/u/1005/u/1004/-/-+0/-/-+0/-/-+0/-/-+0/-/-3/s/1003/s/754/s/8810/s/10013850200
161Dwarven Lord7/s/1007/s/1007/u/1007/s/1137/f/1258/f/1259/f/12510/u/638/u/887/u/1007/u/1005/-/-+0/-/-+0/-/-+0/-/-+0/-/-3/f/1253/f/1255/s/1138/s/10012562125
162Dwarven Hero7/s/1007/s/1007/u/1007/s/1137/f/1258/f/1259/f/12510/u/638/u/887/u/1007/u/1005/-/-+0/-/-+0/-/-+0/-/-+0/-/-3/f/1253/f/1255/s/1138/s/10012562125
163Dwarven Captain7/s/1007/s/1007/u/1007/s/1137/f/1258/f/1259/f/12510/u/638/u/887/u/1007/u/1005/-/-+0/-/-+0/-/-+0/-/-+0/-/-3/f/1253/f/1255/s/1138/s/10012562125
164Dwarven Scout6/s/1006/s/1006/u/1006/s/1136/f/1257/f/1258/f/12510/u/637/u/886/u/1006/u/1004/-/-+0/-/-+0/-/-+0/-/-+0/-/-3/f/1253/f/1255/s/1137/s/10012550200
165Gnome Lord6/f/1006/s/1007/u/1007/s/1196/f/1389/s/11912/s/10010/u/638/u/887/u/1007/u/1005/-/-+0/-/-+0/-/-+0/-/-+0/-/-3/f/1253/f/1255/s/1138/s/10012562175
166Gnome Hero6/f/1006/s/1007/u/1007/s/1196/f/1389/s/11912/s/10010/u/638/u/887/u/1007/u/1005/-/-+0/-/-+0/-/-+0/-/-+0/-/-3/f/1253/f/1255/s/1138/s/10013862175
167Gnome Wizard6/f/1006/s/1006/u/1006/s/1196/f/1389/s/11911/s/10010/u/637/u/886/u/1006/u/1004/-/-+0/-/-+0/-/-+0/-/-+0/-/-3/f/1253/f/1255/s/1137/s/10013850200
168Gnome Captain6/f/1006/s/1007/u/1007/s/1196/f/1389/s/11912/s/10010/u/638/u/887/u/1007/u/1005/-/-+0/-/-+0/-/-+0/-/-+0/-/-3/f/1253/f/1255/s/1138/s/10012562175
169Gnome Scout6/f/1006/s/1006/u/1006/s/1196/f/1389/s/11911/s/10010/u/637/u/886/u/1006/u/1004/-/-+0/-/-+0/-/-+0/-/-+0/-/-3/f/1253/f/1255/s/1137/s/10013850200
171Troll Chief5/u/1005/s/1005/s/815/s/915/s/1007/s/1198/f/1386/s/887/u/635/u/1006/u/1005/-/-+0/-/-+0/-/-+0/-/-+0/-/-4/u/1003/s/1005/s/1005/f/13811367175
172Troll Shaman5/u/1005/s/1005/s/815/s/915/s/1007/s/1198/f/1386/s/887/u/635/u/1006/u/1005/-/-+0/-/-+0/-/-+0/-/-+0/-/-4/u/1003/s/1005/s/1005/f/13811367175
173Troll Hero5/u/1005/s/1005/s/815/s/915/s/1007/s/1198/f/1386/s/887/u/635/u/1006/u/1005/-/-+0/-/-+0/-/-+0/-/-+0/-/-4/u/1003/s/1005/s/1005/f/13811367175
174Hobgoblin Captain6/s/1006/s/1006/f/1256/f/1256/f/1259/f/12511/f/1258/s/887/u/886/u/1006/u/1004/-/-+0/-/-+0/-/-+0/-/-+0/-/-4/u/1003/s/1005/s/1007/s/8810067150
175Goblin Scout5/s/1005/s/1005/f/1255/f/1255/f/1258/f/12511/f/1258/s/887/u/1006/u/1006/u/1004/-/-+0/-/-+0/-/-+0/-/-+0/-/-4/u/1003/s/1005/s/1008/s/10012550200
181Snakeman Lord *5/u/1005/s/1007/s/887/s/1006/s/1139/s/11312/s/1136/s/1137/s/886/s/1136/s/1005/-/-+0/-/-+0/-/-+0/-/-+0/-/-4/s/1003/s/1005/s/1008/s/8810067125
182Snakeman General *5/u/1005/s/1007/s/887/s/1006/s/1139/s/11312/s/1136/s/1137/s/886/s/1136/s/1005/-/-+0/-/-+0/-/-+0/-/-+0/-/-4/s/1003/s/1005/s/1008/s/8810067125
183Snakeman Knight *5/u/1005/s/1007/s/887/s/1006/s/1139/s/11312/s/1136/s/1137/s/886/s/1136/s/1005/-/-+0/-/-+0/-/-+0/-/-+0/-/-4/s/1003/s/1005/s/1008/s/8810067125
184Snakeman Captain *5/u/1005/s/1007/s/887/s/1006/s/1139/s/11312/s/1136/s/1137/s/886/s/1136/s/1005/-/-+0/-/-+0/-/-+0/-/-+0/-/-4/s/1003/s/1005/s/1008/s/8810067125
185Snakeman Scout *5/u/1005/s/1006/s/886/s/1006/s/1139/s/11312/s/1136/s/1136/s/886/s/1136/s/1005/-/-+0/-/-+0/-/-+0/-/-+0/-/-4/s/1003/s/1005/s/1008/s/8812567200
186Lion-man5/s/1255/f/1385/s/885/s/945/f/1008/s/10010/s/1007/u/885/u/1005/u/1005/u/1005/-/-+0/-/-+0/-/-+0/-/-+0/-/-4/u/1003/u/884/u/945/s/10010057150
187Bear-man6/s/1006/s/1006/f/1257/s/1137/s/1009/s/10011/s/1008/u/757/u/1006/u/1006/u/1005/-/-+0/-/-+0/-/-+0/-/-+0/-/-4/u/1003/u/1005/u/1008/s/10010057150
188Lizard-man5/u/1005/s/1007/s/887/s/1006/s/1139/s/10612/s/1006/s/1137/s/886/s/1136/u/1005/-/-+0/-/-+0/-/-+0/-/-+0/-/-4/u/1003/u/1005/u/1008/s/8810057150
189Vulture-man5/s/1005/s/1005/s/1005/s/1005/s/1008/s/10010/s/1007/s/1005/s/1005/s/1005/s/1005/-/-+0/-/-+0/-/-+0/-/-+0/-/-4/u/1003/u/884/s/945/s/10010057200
190Toad-man6/s/886/s/886/s/887/s/817/s/7510/s/6912/u/635/f/1386/s/887/u/757/s/886/-/-+0/-/-+0/-/-+0/-/-+0/-/-4/u/883/s/755/s/817/u/7510057150
191Greater Vampire4/s/1004/s/1004/s/1004/s/1004/s/1004/s/1004/s/1004/s/1004/s/1004/s/1004/s/1254/-/-+0/-/--/-/--/-/--/-/-4/s/1253/s/1254/s/1254/s/12515067200
192Vampire4/s/1004/s/1004/s/1004/s/1004/s/1004/s/1004/s/1004/s/1004/s/1004/s/1004/s/1254/-/-+0/-/--/-/--/-/--/-/-4/s/1253/s/1254/s/1254/s/12515067200
193Ghostly Warrior5/u/1005/u/1005/u/1005/u/1005/u/1005/u/1005/u/1005/s/1005/u/1135/s/1005/s/1385/-/-+0/-/--/-/--/-/--/-/-4/s/1133/s/1134/s/1255/s/12510050200
194Skeleton Knight6/u/1006/u/1006/u/1006/u/1006/u/1008/u/10010/u/1007/u/1007/u/1006/u/1006/s/1255/-/-+0/-/-+0/-/-+0/-/-+0/-/-4/u/1003/s/1005/s/1136/s/1257567100
195Demon Prince *4/s/1004/s/1004/s/1004/s/1004/s/1004/s/1004/s/1004/s/1004/s/1004/s/1004/s/1004/-/-+0/-/-+0/-/-+0/-/-+0/-/-4/s/1003/s/1004/s/1004/s/10010067200
196Demon Knight *4/s/1004/s/1005/s/1005/s/1005/s/1006/s/1007/s/1004/s/1005/s/1004/s/1004/s/1004/-/-+0/-/-+0/-/-+0/-/-+0/-/-4/s/1254/s/1254/s/1136/s/10010067150
197Fox-man5/s/1005/s/1005/f/1255/s/1135/s/1007/s/1009/s/1007/u/756/u/1005/u/1005/u/1004/-/-+0/-/-+0/-/-+0/-/-+0/-/-4/u/1003/u/1004/u/1007/s/10013857175



Table 11: Special terrain data (only relevant units).
#Namelakecoastal oceandeep oceanairundergroundlake bottomocean bottomvolcano
37Fire Sprites-/-/--/-/--/-/--/-/--/-/--/-/--/-/-4/f/150
46Marsh Snakemen6/u/758/u/63-/-/--/-/--/-/--/-/--/-/--/-/-
48Black Snakemen6/u/758/u/63-/-/--/-/--/-/--/-/--/-/--/-/-
50Eagle-men-/-/--/-/--/-/-4/u/75-/-/--/-/--/-/--/-/-
75Bats-/-/--/-/--/-/--/s/100-/-/--/-/--/-/--/-/-
76Giant Eagles-/-/--/-/--/-/-4/f/125-/-/--/-/--/-/--/-/-
80Dark Guardians-/-/--/-/--/-/--/-/--/-/--/-/--/-/-6/s/100
85Hordlings-/-/--/-/--/-/--/-/--/-/--/-/--/-/-10/s/100
86Demons-/-/--/-/--/-/--/-/--/-/--/-/--/-/-9/s/100
87Horned Demons-/-/--/-/--/-/--/-/--/-/--/-/--/-/-8/s/100
88Winged Demons-/-/--/-/--/-/--/s/75-/-/--/-/--/-/-6/s/100
177Water Elemental4/f/1254/f/1254/f/125-/-/--/-/-4/f/1504/f/150-/-/-
178Air Elemental-/-/--/-/--/-/-3/f/150-/-/--/-/--/-/--/-/-
179Fire Elemental-/-/--/-/--/-/--/-/--/-/--/-/--/-/-4/f/150
181Snakeman Lord6/u/758/u/63-/-/--/-/--/-/--/-/--/-/--/-/-
182Snakeman General6/u/758/u/63-/-/--/-/--/-/--/-/--/-/--/-/-
183Snakeman Knight6/u/758/u/63-/-/--/-/--/-/--/-/--/-/--/-/-
184Snakeman Captain6/u/758/u/63-/-/--/-/--/-/--/-/--/-/--/-/-
185Snakeman Scout6/u/758/u/63-/-/--/-/--/-/--/-/--/-/--/-/-
195Demon Prince-/-/--/-/--/-/-3/s/100-/-/--/-/--/-/-4/s/100
196Demon Knight-/-/--/-/--/-/--/s/75-/-/--/-/--/-/-6/s/100


2 Table of unit types capable of control

Frequently in War of the Dark God it is of importance to calculate how long an enemy control order will take, e.g. when an enemy force is about to start control of a power spot hex and you need to determine whether you can get there in time to interrupt control. How control times can be calculated is detailed in the rule book in the section entitled "How to compute the exact time required for a control". The information needed is the composition of the enemy force and the exact control capabilities of the enemy force leader. A table of the control capabilities of the various leader types is made available here to give veterans and new players alike the chance to compute control times (table 12).

The columns in table 12 have the following meanings:

# Name:
The number and name of the leader unit type.
Bs.:
Base time multiplier.
Sh.:
Shared time multiplier.
Valid helpers:
The unit types which count as helpers (mnemonic names, sorted by unit type number).
Notes:
Letters marking special control capabilities or restrictions:

A:
The leader can control Alone, without a helping force.
N:
The leader can only control hexes Neighbouring already controlled hexes or containing locations already controlled.
H:
The leader can only control Hexes, not locations.
U:
The leader can only control previously Unowned hexes and locations, i.e. the leader cannot neutralise enemy control.

Table 12: Control capabilities of leader unit types.
#NameBs.Sh.Valid helpersNotes
121Warlord412L.Inf., M.Inf., H.Inf., L.Cav., M.Cav., H.Cav., Arch., X-bm., M.Arch., Eleph., Pkm. 
126General424L.Inf., M.Inf., H.Inf., L.Cav., M.Cav., H.Cav., Arch., X-bm., M.Arch., Pkm.N
127Noble412L.Inf., M.Inf., H.Inf., L.Cav., M.Cav., H.Cav., Arch., X-bm., M.Arch., Pkm. 
128Emir412L.Inf., M.Inf., H.Inf., L.Cav., M.Cav., H.Cav., Arch., X-bm., M.Arch., Pkm. 
129Pirate Lord310L.Inf., M.Inf., H.Inf., L.Cav., M.Cav., H.Cav., Arch., X-bm., Pir., M.Arch., Pkm., Band. 
135Sorcerer411Wdsm., Mt.m., Des.m., Hillm., Plainsm., Dem., H.Dem., W.Dem. 
141Druid412Druid, M.Druid, Wdsm., Mt.m., Des.m., Hillm., Plainsm., TreantsA
142Minor Druid420Druid, M.Druid, Wdsm., Mt.m., Des.m., Hillm., Plainsm.ANHU
151Elven Lord412Elv.Inf., Elv.Pkm., Elv.Arch., Elv.Cav. 
155Lord of the Woods412Woodelves, Elv.Wolfr. 
157Elven Wolfmaster420Elv.Wolfr.N
161Dwarven Lord38Dw.Inf., Dw.X-bm. 
163Dwarven Captain412Dw.Inf., Dw.X-bm.N
165Gnome Lord39Gn.Warr., Gn.Arch. 
168Gnome Captain414Gn.Warr., Gn.Arch.N
171Troll Chief412Trolls, Hobg., Gob., Gob.Wolfr. 
172Troll Shaman512Trolls, Hobg., Gob., Gob.Wolfr.N
181Snakeman Lord412Des.Sn., Marsh Sn, Grey Sn., Black Sn., Dzarek R. 
182Snakeman General420Des.Sn., Marsh Sn, Grey Sn., Black Sn., Dzarek R.N
186Lion-man412Eag.m., Bull.m., Wolf.m., Dog.m., Cat.m., Frog.m., Mino., Cent., Darkl., Giants 
187Bear-man416Bull.m., Wolf.m., Dog.m., Cat.m., Mino., Cent., Darkl. 
189Vulture-man420Eag.m., Dog.m., Darkl.HU
190Toad-man420Dog.m., Frog.m.HU
191Greater Vampire412Wraiths, G.Vamp., Vamp., Gh.Warr., Sk.KnightA
192Vampire420Wraiths, G.Vamp., Vamp., Gh.Warr., Sk.KnightAU
195Demon Prince411Dem., H.Dem., W.Dem. 


3 Information on strikes, shielding and warding

A key strategic element of the game are the strike spells, such as firestrike and lightning. Equally important is the ability to shield units against strike spells and to ward locations against strikes. The tables 13, 14 and 15 summarize the strike, shielding and warding capabilities of the different unit types. In the three tables are the following columns:

# Name:
The number and name of the unit type.
The units King of Pyr (3601) and Queen of Wey (3801) have special magic not common to their type of unit and are therefore listed specially. The King of Pyr has his nightmares and the Queen of Wey has her coldstrike only when there are 5 or more dark obelisks.
The human Priests have ward spells depending on their religion. Each entry for a Priest's ward spells are marked with the nation code of the nation the Priest belongs to.
Power:
Maximum strike power.
Range:
Maximum range to target of spell, in hexes.
Time:
Time required to cast spell.
Base cost:
Fixed basic cost of the spell.
Range cost:
Cost per hex of distance to target.
Power cost:
Cost per point of strike power.
Cost per charge:
Cost per point of shield power.
Cost per phase:
Cost per phase of warding.

Table 13: Strike capabilities.
#NameStrike typePowerRangeTimeBase costRange costPower cost
135Sorcerersparks 21enchantment mana:10  
  lightning424enchantment mana:10 enchantment mana:20
136Minor Sorcerersparks 12enchantment mana:10  
  lightning316enchantment mana:10 enchantment mana:20
141Druidlightning434  nature mana:40
142Minor Druidlightning326  nature mana:40
167Gnome Wizardsparks 81enchantment mana:10enchantment mana:2 
  firestrike386 enchantment mana:8enchantment mana:30
189Vulture-mansparks 42enchantment mana:10enchantment mana:2 
  firestrike346 enchantment mana:6enchantment mana:25
191Greater Vampirefrost 41death mana:10death mana:2 
  coldstrike344 death mana:4death mana:30
192Vampirefrost 32death mana:10death mana:2 
193Ghostly Warriorfrost 32death mana:10death mana:2 
  coldstrike336 death mana:4death mana:30
195Demon Princefirestrike424dark god mana:10 dark god mana:30
196Demon Knightfirestrike316dark god mana:10 dark god mana:30
*King of Pyr (3601)nightmares334enchantment mana:10 enchantment mana:30
*Queen Aratin of Wey (3801)coldstrike344 death mana:4death mana:30


Table 14: Shielding capabilities.
#NameShield typeRangeTimeCost per charge
131Prieststrikeshield01holy mana:5
  fireshield01holy mana:4
  coldshield01holy mana:4
  lightningshield01holy mana:4
132Acolytefireshield01holy mana:5
  coldshield01holy mana:5
  lightningshield01holy mana:5
141Druidlightningshield01nature mana:7
  coldshield01nature mana:10
  fireshield01nature mana:15
158Elven Prieststrikeshield01holy mana:5
  fireshield01holy mana:4
  coldshield01holy mana:4
  lightningshield01holy mana:4
172Troll Shamanlightningshield01enchantment mana:4
189Vulture-manstrikeshield01enchantment mana:5
*King of Pyr (3601)strikeshield01enchantment mana:5


Table 15: Warding capabilities.
#NameWard typeRangeTimeBase costCost per phase
131Priest (OQ)lightningward01holy mana:20holy mana:1
131Priest (EK)coldward01holy mana:20holy mana:1
131Priest (NI)fireward01holy mana:20holy mana:1
141Druidlightningward01nature mana:20nature mana:1
158Elven Prieststrikeward01holy mana:20 enchantment mana:20holy mana:1 enchantment mana:1