Writing your first set of orders.
By Niels Lademark
(edited by Morten Larsen)
How to do it.
Writing your first set of orders
may take longer then you plan. In order to do it there are a few
needed prerequisites
- The rules
- Your setup (turn 0 reports)
- An ASCII editor
- At least three hours of uninterrupted time
- An e-mail account
- An online veteran COSMOS player (optional!)
You will need several hours to familiarise
yourself with the rules. The most essential parts are the
sections on movement, control and recruiting. Read them before
you set down to write your orders.
Familiarise yourself with your setup. Make sure
you understand what your units can do, and how your nation is doing in
the resource department, i.e. in which areas is your nation
deficient and in which does it produce a surplus. Also make sure
you understand how recruiting tons of troops will affect your
economy.
Write down your long term goals (Which hexes do
you plan to control within the next 5 turns, where do you plan to
expand your cities, build castles, etc.).
Write down which units you plan to apply to
which goal.
You should now be ready to write your orders.
Once you have written them... print them and read
them... a hard earned experience is that you cannot make
corrections on screen, it takes paper. After having found any
errors type in your corrections cut and paste your orders into
the order submission form on the web.
Your submission could look more or less like the following:
NATION 1:
3101:
repeat 3
orders:
recruit 56
orders:
move 400 401
waitforone exact 3102
join 3102
.
.
recruit 57
orders:
join 3101
.
wait 1
move 1888
tactics avoid 3101
search 4
3102:
move 399 400 401
Note that this is an example of a fairly complex set of orders including
several levels of nesting (in repeat and recruit orders), your first set
of orders is likely to be somewhat simpler than this.
Now unless you are the demigod of PBEM
wargames you will have made an error! That means that the
order checker will return an error message.
The order checker is far from intelligent,
it is "only " a syntax checker and it has no
idea whatsoever about your intentions. It will report the
following types of errors:
- Giving orders to units and locations you do not own
- Syntax errors
It will try to correct most minor syntactic errors but it may not always guess
your intentions, so it is always best to keep editing and resubmitting your
orders until you do not get error messages or warnings anymore.
Depending on the error you can unfortunately get a host of
error messages in your listing from a single typo. What you need to do is
to identify the line(s) containing the errors and correct them
from the top. Often a missing period or "orders:" keyword will generate an error
message for the next order and/or the next unit as well. If you
are in doubt resubmit your orders after each change and take a look at the new
receipt. It is a good idea to compare what you submitted with the
section "Your orders as submitted to the system". Any
derivations/truncations are in all likelihood due to errors.
A note from Morten:
It is very hard to write a syntax checker which responds
intelligently to all types of errors, and therefore the error messages are
unfortunately not always that clear. But at least you can usually easily
deduce the location of the error, even if it takes some time to figure out
the exact nature of the error.
If all else fails send a copy to an experienced
team member, preferably one who has played a similar nation before.
Or ask Morten; in this way you not only get help solving your immediate
problems, you also help Morten to discover ways in which the syntax checker
could be improved.
As you can see all of the above takes time,
possibly several evenings, depending upon the need for
communication with the team. therefore do not start the morning
your orders are due; that will spell disaster and ruin the
enjoyment for allies and opponents alike. Remember that after
turn 10 you are the experienced one!
Good gaming
Niels Lademark
Last update: April 23, 1999.
|